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Gaming Literacy

Tuesday, June 19, 2007

The Sims

The Sims
Posted by SK Wang at 10:28 PM
Labels: A COG: 1 Knowledge, A COG: 2 Comprehension, A COG: 3 Application, A COG: 4 Analysis, Type: Simulation (Imitation)

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Bloom's Taxonomy of learning domain

A. Cognitive learning

1. Knowledge
2. Comprehension
3. Application
4. Analysis
5. Synthesis
6. Evaluation


B. Affective learning

C. Psychomotor learning

(Under construction)


Games collected in this web site are used to help educators understand gaming literacy. We are continue to update this site and will provide further explanation of gaming literacy.

Hui-Yin Hsu

Shiang-Kwei Wang

Labels

  • A COG: 1 Knowledge (20)
  • A COG: 2 Comprehension (20)
  • A COG: 3 Application (13)
  • A COG: 4 Analysis (10)
  • A COG: 5 Synthesis (1)
  • A COG: 6 Evaluation (1)
  • B Affective (5)
  • C Psychomotor (14)
  • Type: Action (organizing) (5)
  • Type: Action (Racing) (1)
  • Type: Action (shooting) (2)
  • Type: Online Multiplayer (5)
  • Type: Puzzle (5)
  • Type: Role Playing Game (1)
  • Type: Simulation (Imitation) (4)
  • Type: Simulation (Nature) (1)
  • Type: Simulation (Sports) (4)
  • Type: Simulation (Strategy) (4)
  • Type: Strategy (2)

Games in Education Resources

  • 2006 Video Game Report Card
  • FutureLab: Innovation in education
  • Game Research
  • Game Studies
  • Gamese & Learning
  • Learning in Video Games
  • Literature Review in Games and Learning
  • The impact of digital games in education (paper)
  • What does it mean to be game literate? (article)
Locations of visitors to this page